For my Capstone project at DePaul, I was part of a group where we created a 3D platformer titled Meatball Man. I was tasked with creating props and creating two levels. I worked with designers to come up with a dessert area that was anamalgamation of sweets and pastries with a flowing river of milk through the center. The other level was a large pot of stew where the player would have to jump across floating pieces of vegetables and avoid falling into the broth. Since our main character was a humanoid figure with a meatball head, we wanted to put him into a world made of food.
Gameplay Trailer