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Meatball Man - Enviroments

For my Capstone project at DePaul, I was part of a group where we created a 3D platformer titled Meatball Man. I was tasked with creating props and creating two levels. I worked with designers to come up with a dessert area that was anamalgamation of sweets and pastries with a flowing river of milk through the center. The other level was a large pot of stew where the player would have to jump across floating pieces of vegetables and avoid falling into the broth. Since our main character was a humanoid figure with a meatball head, we wanted to put him into a world made of food.

Dessert Area

Dessert Area

Various props created to decorate the terrain

Various props created to decorate the terrain

Gameplay Trailer

Render of the stew.

Render of the stew.

Overview of the level's geometry.

Overview of the level's geometry.